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Waver Velvet
Smoke creation and manipulation

BIODATA
Name: Waver Velvet
Age: 19
Canon: Fate/zero
Canon Point: Following Saber destroying Rider's chariot
Appearance: Short, skinny, and with chin length black hair. Green-gray eyes. He's got a green sweater over a white button up shirt and tie, plus dark green-black trousers.
Birthday: October 3
Height/Weight: Five feet, 1 inch; 110 lbs
Canon Abilities: Some hynosis; somehow could manage to summon Iskandar (Alexander the Great); alchemy (vaguely explained in canon) extremely insightful analysis
History: Wiki
Personality: Waver Velvet is, at age 19, like most people that age. He's smart, but he's also arrogant, immature, and insecure, with the bonus of having a short temper and being a coward. While he is given a chance to grow into someone brave and loyal in Fate/zero, he doesn't start out that way.

Waver's smarts connect to his skills as a mage. He can understand and analyze break down magical theories, use the environment to suit his limitations as a spell caster (such as using water samples to pinpoint the location of magical pollution from sewer pipes), and find workarounds for problems. His intelligence is itself a work around for the fact that he is not a strong spellcaster.

Waver's low spellcasting ability has given him no small amount of immaturity, and it shows in his first scene. Waver's professor brings up a thesis Waver authored. The young man expects praise of his genius, and instead the whole thing is torn apart. While understandably angry about being made fun of in public, Waver passes that threshold and slams into arrogance by assuming that being proven "right" about something will automatically gain him respect. This is a childish view of the world, and shows he cares more about being right than anything else. The fact he then steals a rare and valuable item from this same professor in retaliation also shows his temper, a shocking level of pettiness, and a level of immaturity that says he can't possibly handle things going his way.

That bad temper appears time and again throughout the series, especially around the character of Rider, who Waver magically summoned. Waver is ignored or flat out disobeyed by someone who is supposed to listen to him, and Waver's response is simply to whine or yell. He has already responded to an insult by flat out stealing, and it is a small wonder why his servant won't listen to him. Being constantly yelled at is no one's favorite thing.

His insecurity is also an ongoing trait that comes up multiple times. One such is example is when Rider praises Waver for finding Caster’s murder lair only for Waver to shrug off the compliment because it took him too long and circuitous a route. Soon after, Rider gives Waver a peptalk only for Waver to respond that he’d rather be fighting with a servant that would make it harder to win, like Assassin, rather than have an easy victory through Rider. Rider tries to assure Waver that the Grail War won’t be the most important thing in Waver’s life as well, which is met with a lukewarm response.

Then there is the matter of Waver's cowardice. Beyond resorting to theft in the first episode of the show, Waver's first outing with Rider features the two atop a bridge. Waver screams that he wants to go down, fear very obvious on his face, and it continues from there. He hides behind Rider's cloak in the first fight, he has little desire to be on the battlefield initially, and for a war, he seems quite content to be in charge without ever heading out. This slowly but surely changes over the course of the show, through moments of reassurance and simply by seeing more fights. This makes it so that by the time that Waver and Rider are facing Saber on his motorcycle, Waver is just as ready and excited to head into a fight as Rider is.

Other things about Waver's personality also change during the series. His temper, for example, begins to calm after defeating Caster. Rider and Waver work together to try and end the fight, and after, the two speak more and more as two teammates, rather than as a pushy young boy and a great big brute trying to each get their way. These decreased hostilities also shows Waver's arrogance decreasing. As a result, he begins to understand Rider's ideal of conquest without humiliation. Waver sees that it is possible to win people over without being a total jerk about it, as Rider demonstrated throughout his life and through Fate/zero’s run by talking to others and if not winning them over to his side, then winning their respect and being seen as a worthy opponent.

This transformation of a very angry young man into a mature one allows for one new part of Waver's personality to shine through brightest: loyalty. Through interacting with Rider, working alongside him, and succeeding (although not ultimately, Rider still dies in the war), Waver realizes that there are other ways to approach life, and decides that he should follow in Rider's footsteps. He professes his loyalty to Rider out loud just prior to Rider's death. This loyalty is not only accepted by Rider, but the display of loyalty in front of Rider's opponent spares Waver's life and allows him to survive the war.

Fate/zero's story arc for Waver is about personality change. He ends his arc with a better temper, a more humble approach to his own smarts, and knowing that one can work with people to gain their respect rather than just going about demanding it. What the series also suggests is that there isn't a magical switch to make this character into less of an angry jerk, or that he's shed all of his old traits. It instead implies that in time, they'll fall away completely. After all, one does not become a mature adult in two weeks.
GAME INFO
Power: Making and manipulating smoke. Waver can, when the right words are said, create smoke. The volume can be increased if an area is more humid, meaning there’s more water in the air for him to take advantage of. He can also manipulate it to the extent of 500 yards, condensing, expanding, or forming it into precise shapes, as well as the direction of said smoke.
Price: Removal of Waver’s alchemy supplies from home. This includes test tubes, other instruments, and chemical agents.
Acceptance Month: July 2017
Acclimation Level: 6. The idea of magic is not unusual to Waver, although his canon makes pretty nitty gritty distinctions between what his world sees as real magic, which few people can do, and magecraft which is what Waver practices. Waver is also not a very powerful spellcaster in canon, and so he is more likely to understand well and perform poorly. In addition, he will struggle with the system of magic in game, because it is very different from his own, and the idea of a coven is completely at odds with how magic users are in his canon.
Summary of Game History: To be added
PERMISSIONS
Answers are formatted "IC | OOC".
Physical Affection: He will be very flaily | OK
Violence: For now, he'll try and fight back but not be very skilled | OK, but prefer previous discussion on the topic
Death: Not a goal | OK, but prefer previous discussion on the topic
Sexual Content: He is going to be a blushing mess | PG-13 is fine, if you want to bump it up, I'm not opposed but please PM me
Power Usage: Depends on how it's to be used | OK for most, if it's liable to cause injury, let's talk first!
Mind Reading: Depends on how it's to be used | OK for surface level thoughts, since Waver doesn't have a poker face to begin with.


Backtagging: Yup!
Threadhopping: Absolutely
Fourth Wall Breaking: Cool if you'd have IC knowledge of Fate/
Sensitive Subjects: I can get dicey with harm to pets
Please warn for...: What would be qualified as an R rating or above
OK Kinks: Please talk to me if you think we'll get into this territory on a thread! Thanks.
No Go Kinks: See above.
OOC INFO
Name: Thea
Contact: PM me here!
OOC Journal: None, see above.
HMD: Here!
CODE MODIFIED FROM WEARESTARDUST @ SUPERSUITS
teratias: (Default)
OOC Information
Player handle: Thea
Contact details: PM this journal
Time zone: EST
Other characters: N/A


IC Information
Name: Waver Velvet

Nicknames/Alias: N/A
Age: 19

Source canon: Fate/zero

Personality: Waver Velvet is a smart young man who starts off as immature, arrogant, insecure and short tempered, and ends up showing that he is capable of great bravery and loyalty. These traits are tied into his ability to analyze and understand complex magical academics, and the classism in his particular brand of magic where he is viewed dimly for being smart, but not having magical firepower to back it up.

Waver’s priorities are demonstrated in his first appearance when Waver's professor brings up the thesis Waver submitted. Expecting praise, Waver's paper is ripped to shreds, and gives an opportunity to show off Waver's arrogance. He is angry about being made fun of for an idea in a public manner, but his assumption is that being proven "right" about something will automatically grant him the respect of everyone else. It is a mark of immaturity and a show that he is a person who puts too much stock in being right. That his next action is to steal an ancient and valuable artifact in retaliation for that kind of treatment demonstrates a short temper, cowardice in his refusal to confront problems directly, and a certain level of pettiness, never mind immaturity that reveals that when things don’t go his way, he will lash out, acting as another demonstration of his short temper.

That temper comes up again and again in Fate/zero primarily through clashes with the character Rider. Waver is frequently disobeyed or ignored - ignored for reading books, rebelled against over the matter of wearing trousers, ignored so that Rider can go into battle - and Waver’s response is to yell at Rider or else whine about how little he’s being listened to.

All of these actions demonstrate Waver's insecurity. Because he's been bullied in the past, he has a negative view of the skills he does have, and would rather do badly in a harder situation than succeed in an easier one. This is demonstrated when Rider praises Waver for finding Caster’s lair only for Waver to shrug off the compliment because it took him too long and circuitous a route. When Rider gives him a pep talk, Waver states that he’d rather be fighting with a servant that would make it harder to win, rather than have an easy victory through Rider. Rider tries to assure Waver that the Grail War won’t be the most important thing in Waver’s life, which is met with a lukewarm response.

These personality traits transform by the end of the series. His cowardice in resorting to theft as well as his hiding behind Rider in the first half of the series slowly but surely changes.He has no desire to be on the battlefield beside Rider at first and he isn’t afraid to show it. In each subsequent fight, Waver's fear decreases, so that by the time that Waver and Rider are facing Saber on his motorcycle, Waver is just as ready and excited to head into a fight as Rider is, rather than afraid.

His temper starts cooling after a fight against a sea monster and also shows his growing maturity. When he and Rider pull together to defeat said monster, Rider refuses to draw on Waver’s magic energy, showing decreased animosity between the two. Afterwards, the two converse and seem to understand each other, and the arguments between the two decrease considerably. Around this time, Waver’s arrogance declines thanks to Rider’s idea of conquest without humiliation. Waver sees that it is possible to win people over without being a total jerk about it through Rider’s example of talking to others and if not winning them over to his side, then winning their respect and being seen as a worthy opponent.

All of this allows for Waver's personality to show it's greatest strength - loyalty. In seeing Rider’s path of conquest, Waver realizes he wishes to follow in those footsteps and professes loyalty to that path and to Rider out loud. It is recognized and accepted by others.

By the end of the series, Waver is shown to be a more mature young man than the person he began as, with a better temper, decreased arrogance, the understanding that one can win respect through other means than demanding it, and loyalty. The series conclusion doesn’t suggest that there’s a switch that has been flipped making Waver shed all of his older traits, but it implies that with more time they will fall away completely. After all, one doesn’t become a mature adult in two weeks.

Canon history:
Canon Wiki. However, canon is long and confusing and the wiki is badly done, so I also offer this quicker version as well:

At the start of Fate/zero, Waver is introduced in his home university, called the Clock Tower, awaiting the response of his professor regarding a paper Waver wrote. The topic concerned the theory that a mage could become more powerful through experience rather than genetic lineage. The paper was mocked by his professor Kayneth in front of the entire class, and Waver fled both angry and humiliated. To retaliate, Waver steals a summoning artifact from Kayneth, aware that the man was going to participate in a ritual. This ritual is known as the Holy Grail War, where seven Masters summon seven Heroic Spirits to fight for an omnipotent wish granting device.

Waver summons Iskandar, King of Conquerors (Alexander the Great) into the Rider class. The contrast between the two immediately clear: where Waver is small, angry, and desires recognition, Rider is large, boisterous, and inclined to let things roll off of his back as he attempts to re-conquer the world thanks to his summons into the 1990s. The first half of the season sees the two fight over small matters and reveals that Waver is clearly out of his element in this Grail War. The first fight that the two enter features the reappearance of Waver's professor, Kayneth, and the man makes a pointed death threat. Rider responds by defending Waver verbally, demonstrating that there is a modicum of respect for Waver underneath the fact that Rider does not seem to enjoy Waver's small minded desire for the respect of the Clock Tower. Waver's bratty personality continues to clash in smaller scenes of the two planning to fight other masters (and an argument about Rider wearing pants), but this starts to change when Waver and Rider participate in seeking out a murderous Master-servant pair. Using his alchemic abilities to perform magical forensics, Waver is able to find the two, and he and Rider end up finding a straight up murder show of mutilated bodies. Waver takes a moment to react in absolute horror, but the reaction is cut off as he and Rider are ambushed by the servant Assassin. Again, Rider defends Waver and the two leave the murder palace, but not before setting it ablaze in order to remove a base of operations for Caster and his master.

A few days later, after a drinking parlay with other servants spearheaded by Rider and then a pep talk where Rider remarks that while Waver is quite small, in the grand scheme of things they are equal, Caster returns to action in the war and proceeds to summon a giant sea creature in the middle of the river of the war's host city. The two help take the monster out with Rider using his army to chip away at the monster’s power and Waver remaining a support for Rider as well as a communications coordinator between Rider and his army and another master who helps detonate a bomb to finish the creature. During this fight, Rider does not draw on Waver because Rider had no desire to take on Waver's energy to the point where it could kill him. The two talk about it later when Waver goes back to where he summoned Rider to help Rider re-charge. Rider admits that he has concerns that the Grail might not exist, although this thought does not impact Waver's desire to keep fighting.

The next time the two appear, it is against the servant Saber with her on a motorcycle and the two on an ox drawn chariot. During this fight, Waver admits that he finds this exciting - a contrast against the outspoken yelling and desire to hide during earlier fights - and while they lose, Waver and Rider speak frankly about what to do next. It is clear they are on the same page, contrasting sharply with their constant fighting from the first half of the series. When they return to the home they have been staying during the war, Waver sits on the rooftop with the host he hypnotized into thinking that Waver is his grandson and Rider is a friend. The man reveals that he knew Waver wasn't his grandson - meaning that Waver's hypnosis failed - but that he didn't say anything because it made his wife happy. Waver is then asked to stay longer, but Waver admits that he cannot do that as he's risking his life. The response is that there's nothing worth dying for.

As the war draws to an end, Waver realizes that he cannot safely participate anymore and to withdraw. He uses all three Command Seals bestowed upon a master (unbreakable spells that compel a servant to do as ordered no matter what), instructing Rider to defeat the remaining servants, win the Grail, and then seize the world. Effectively, Waver gives up his position as Rider's master - which Rider recognizes, and he proceeds to have Waver come along to the last fight as his friend.

The last fight sees Waver seated up on Rider's horse with the man himself, charging with Rider's army against Archer. Ultimately, Archer manages to destroy Rider's army, and it is at that moment that Rider has Waver get off of the horse and stand aside. The two share a final conversation, where Rider asks "Waver Velvet. Would you be a servant, and serve me?" Waver confirms that Iskandar is his king, that he desires the same dream as Rider, and that he will follow after Rider. In response, Waver is told to live through everything and speak of everything that passes.

At that, Rider gallops off one last time against Archer. He is stabbed, and dies while Waver watches. Immediately after, Archer approaches Waver and asks if Waver is still Rider's Master. When Waver responds that he is Rider's servant, Archer spares Waver's life and remarks on the boy's loyalty.

Waver returns to the house where he and Rider had been staying safely. It is clear that Waver's desires involve taking a break from his studies and traveling. He begins to clean up the mess that Rider left behind, saving the video game console that Rider bought. It is clear that he has regrets: the Holy Grail War ends in a fire that has him wonder if he and Rider could have prevented, and that he accepted being subordinate to Rider rather than an equal.

Canon point: Waver comes from the end of Fate/zero, where he decides that after the disaster of the Great Fuyuki Fire, he will spend some time traveling and following after his mentor, Iskandar, King of Conquerors.



AU Information
Appearance: Waver Velvet is five feet and one inch at age 19 with pale skin. He has short black hair to his chin, green eyes, and a grumpy disposition. In canon he wears a white collared shirt, a green sweater, a black and yellow tie, and dark green trousers with a little brown wallet chain that hangs out of his right pocket. His shoes are brown.

Within the game he would continue with his current height, eye color, age, and skin tone, as well as hair and general grumpiness. Within Lethevale Waver will be wearing fairly basic digs, all things considered. His trousers will be either black or dark green, his shoe color will remain the same, and his suit jackets will be either dark green or black, as appropriate, with any vest taking the color that the jacket isn't. The shirts will be white, and the tie will be either a dark blue, yellow, or black, as his wardrobe permits. These changes of clothes will be limited to acknowledge that he is working his way up from the lower class. The only true splash of color he has is his winter coat, which is a deep, dark red, with a fur trim around the collar for extra warmth.

Played by is not applicable.

History: Waver Velvet was born to parents who had just joined the middle class of Victorian London through a lot of hard work and a few smart business decisions, led by Waver's grandmother who wouldn't reveal how she was able to get so far ahead for a woman, never mind a woman who started out in the lower class.

He grew up invested in books and wanting for an education, which was something no one else in his family took seriously up until him. He was given above average schooling, and soon got it into his head that he wanted to attend university. His parents weren't keen on the idea because of the potential classism their son might face, and he was set on the idea. His interest in academics was wide ranging, and included the sciences and a smattering of humanities, particularly the study of Ancient Greece and Rome.

Waver's parents died in his youth, leaving him everything they owned, but not providing him a new source of income. Still dreaming of university, Waver proceeded to sell all of his family’s possessions so he could attend Cambridge. This led to a huge fight with his grandmother, and the two ceased speaking to each other at this time.

Once at university, Waver proceeded to experience nothing but bullying by other students thanks to his background. Being newly middle class, Waver was seen as smelling a little too much like the proverbial factory, and was mocked for it constantly. He continued to do his coursework in chemistry under the supervision of one Professor Archibald, and submitted a paper to the professor suggesting a new idea about potential elements and where they might be found.

The paper, viewed as lofty and impossible, was publicly read out loud and ridiculed by the professor in front of the class, prompting Waver to lose his temper and run out of the classroom. From there, he ran into a delivery man who was dropping off something for his professor, and Waver said he’d pass it along.

What Waver ended up doing was taking the item (a scrap of cloth from a particularly old mummy that had some ancient writings on it) and running off for some time. He headed towards London again, and without any place to stay because he had sold everything for tuition, he drifted through the streets for a night or two, before being dragged into an adventure on the black market for antiquities.

These fights (replacing the Holy Grail War in canon) revolved around the ownership of a rare artifact that was dug up in Cornwall, said to be magic. Waver, having his doubts about magic, was interested more for the prestige of winning in something and perhaps being able to take something back to Cambridge with him to prove that he wasn’t some new middle class kid who shouldn’t be there. He partnered up with a large, cheerful, muscular redhead who claimed to be from Macedonia but insisted on a Turkish name of Iskandar. Waver viewed Iskandar as a means to an end at first, and the two constantly fought because Waver’s awful temper and sense the world was against him grated against Iskandar’s lighter demeanor. However, the desire to win forced the two to work together more and more, and Iskandar’s cheerful demeanor, willingness to talk folks before picking fights, and general sense of a zest for life slowly but surely wore off on Waver. While wandering in a particularly sketchy area of the city, Waver ran into a man who was looking for assistance with a particular matter on the illegal antiquities market. This man, a cheerful and loud Macedonian who responded to Rider or Iskander, explained that supposedly the Holy Grail had been dug up in Cornwall and now there were seven parties in London all vying for the prestige of owning it - and perhaps using it's supposedly magical properties. Waver had his doubts about the magic part, but the idea of having such a fabled item to take back to Cambridge and make everyone give him a modicum of respect was enough to get him to agree to help Rider out. Waver wasn't sure why Iskandar had reached out to him, especially since the two started their partnership by fighting constantly thanks to the combination of Waver’s awful temper and sense the world was against him grated against Iskandar’s lighter demeanor. However, the desire to win and generally getting to know each other saw Iskandar's attitude, willingness to talk to folks before picking fights, and general sense of a zest for life began to wore off on Waver, mellowing him out by quite a bit. Eventually, Waver promised to try and follow Iskandar’s example, which delighted the man immensely.

It also saved Waver’s life. In the end, Iskandar was killed by another man who wanted the Grail, and was about to do the same to Waver. Before doing so, he asked Waver where Waver’s loyalty was - in pursuing the Grail or to Iskandar. Waver answered the latter, which pleased the man in question and prompted him to leave Waver be.

A large fire happened that same night, destroying a factory. The causes of the fire were declared unknown, but Waver found it to be no coincidence that all talk of the so-called Holy Grail stopped circulating around that time.

For his part, Waver decided that he would take a year off, travel, and pursue a new project for his thesis. His interest now lies in looking at ancient and medieval chemistry, and how information from older manuscripts can help the field move forward.

Job: Waver Velvet is a student at Cambridge University who is in theory taking a gap year to travel, but is using that time to research and view ancient and medieval chemistry manuscripts. He is in Lethevale for that reason, and will be picking up odd jobs in the area to make sure he has extra income.

Reason for coming to Lethevale: Waver is in Lethevale to conduct research on manuscripts in the area that relate to ancient and medieval chemistry. The area has information relevant to him.

Inventory:
-Several notebooks
-Extra paper and pens
-3 changes of clothes appropriate for a young man just introduced to the middle class
-Textbooks about engineering and chemistry
-A small pocket knife used mostly for opening the mail
-2 pairs of shoes and a pair of boots
-1 large coat, wool, for the winter


Samples
Prose Sample: Srrrrtch. Srrrrrrrtch.

Waver sighed heavily, looking up from the letter he was writing to inform Cambridge of the intent to return for the fall term. It was the fifth night that the sound had entered his bedroom. Same time. Same five sets of two. Same general direction - from the window - and same level of annoyance at being interrupted. He groaned unhappily as he picked himself up off of the chair that sat beside the old, beat up desk in his rented room, and shuffled over to the window. That had been set five. Best to move any stray branches scraping against the window now, before opening the window meant inviting in ice cold instead of moderate cold.

"Come on," he muttered unhappily, going about the process of opening the window. "Every night!"

He was aware that supposedly the King's Head was haunted. A place like this was always haunted, because the town was old, the building was old, and the odds were that of course some poor soul would have passed away within the building at some point in its history. If it was a violent death, then all the better for a ghost story. Not that Waver was able to tell if it was a violent death or not. Each version of the story he had heard since arriving was different, and only a quarter seemed to involve murder or suicide or something long and drawn out. Everything else had a peaceful air to it, coupled with tsking about well it was unfortunate they were far from home, but.

With the window opened, Waver stuck his head out into the cold night air. He flinched, the wind moving faster than he anticipated, and he stuck a single hand out and waved it around to test for branches. "Nothing," he said, a frown crossing over his face. The past few times he had done this, there had indeed been a stray branch from the tree a few feet away that was responsible for the noise. "Weird."

Unsatisfied with the result, Waver closed the window and drew back. The spot was still cold, which wasn't a great surprise, but there was a charge to it that felt unnatural. It was a new feeling, one Waver disliked immediately due to how it made his stomach churn. With an unhappy grunt, he began to shuffle back towards the writing desk, ready to finish his letter, only to be cut off by a single loud groan.

Guttural. It was the only word Waver could think of when he heard it, for it was harsh and too loud and too severe to do anything else. No words escaped from his mouth either, there was only a little o shape on his lips coupled with wide eyes. Straining his ears for the sound's direction, the groan came again. Then a third time. It was two doors down and advancing.

Waver willed his feet to move. They obeyed, and he sped right over to the desk, giving him enough time to grab the gas lamp he was using to write just moments before.

"Idiot," Waver chided himself as he moved towards the door, the lamp firmly in hand. Then again, he reasoned with himself, better a brave and foolish idiot like Rider than a cowardly idiot like he had been until recently. Reasoning over, Waver placed his hand on the doorknob and turned, bracing himself for whatever was next.

Test Drive:
  • One
  • Two
  • Three


  • Misc.
    Anything else: Please ask me any questions you need to, I know this canon can be weird.

    Inbox

    Jun. 25th, 2016 11:39 pm
    teratias: (Default)
    Please deposit your message here
    --Contact method 1: Mae the bird, shared with Legolas
    teratias: (Default)
    IC
    Hugging: Ok, but he won't react well to it.
    Kissing: Ok, but he won't react well to it.
    Flirting: By all means, but he may not notice or assume he's being made fun of.
    Fighting: Yes, but I'd like to discuss it OOCly.
    Injuring: Yes, but I'd like to discuss it OOCly.
    Killing: Not at this time.

    OOC
    Backtagging/Slow threading: Yes.
    Fourth-walling: No.
    Other: Nothing I can think of.
    teratias: (Default)
    PLAYER INFORMATION


    NAME: Thea
    AGE: 25+
    CONTACT: PM this account
    EXISTING CHARACTERS: N/A




    CHARACTER INFORMATION

    TYPE: Fate/zero
    NAME: Waver Velvet
    AGE: 19
    MOTIVATION: To continue to work on balancing the desire to prove that he is just as smart, if not smarter, than his peers and that intelligence should get him respect against his newfound maturity and desire to follow after Rider’s example of winning people over and conquest without humiliation
    ARRIVAL SCENARIO: The tear

    HISTORY:
    At the start of Fate/zero, Waver is introduced in his home university, called the Clock Tower, awaiting the response of his professor regarding a paper Waver wrote. The topic concerned the theory that a mage could become more powerful through experience rather than genetic lineage. The paper was mocked by his professor Kayneth in front of the entire class, and Waver fled both angry and humiliated. To retaliate, Waver steals a summoning artefact from Kayneth, aware that the man was going to participate in a ritual. This ritual is known as the Holy Grail War, where seven Masters summon seven Heroic Spirits to fight for an omnipotent wish granting device.

    Waver summons Iskander, King of Conquerors (Alexander the Great) into the Rider class. The contrast between the two immediately clear: where Waver is small, angry, and desires recognition, Rider is large, boisterous, and inclined to let things roll off of his back as he attempts to re-conquer the world thanks to his summons into the 1990s. The first half of the season sees the two fight over small matters and reveals that Waver is clearly out of his element in this Grail War. The first fight that the two enter features the reappearance of Waver's professor, Kayneth, and the man makes a pointed death threat. Rider responds by defending Waver verbally, demonstrating that there is a modicum of respect for Waver underneath the fact that Rider does not seem to enjoy Waver's small minded desire for the respect of the Clock Tower. Waver's bratty personality continues to clash in smaller scenes of the two planning to fight other masters (and an argument about Rider wearing pants), but this starts to change when Waver and Rider participate in seeking out a murderous Master-servant pair. Using his alchemic abilities to perform magical forensics, Waver is able to find the two, and he and Rider end up finding a straight up murder show of mutilated bodies. Waver takes a moment to react in absolute horror, but the reaction is cut off as he and Rider are ambushed by the servant Assassin. Again, Rider defends Waver and the two leave the murder palace, but not before setting it ablaze in order to remove a base of operations for Caster and his master.

    A few days later, after a drinking parlay with other servants spearheaded by Rider and then a peptalk where Rider remarks that while Waver is quite small, in the grand scheme of things they are equal, Caster returns to action in the war and proceeds to summon a giant sea creature in the middle of the river of the war's host city. The two help take the monster out with Rider using his army to chip away at the monster’s power and Waver remaining a support for Rider as well as a communications coordinator between Rider and his army and another master who helps detonate a bomb to finish the creature. During this fight, Rider does not draw on Waver because Rider had no desire to take on Waver's energy to the point where it could kill him. The two talk about it later when Waver goes back to where he summoned Rider to help Rider re-charge. Rider admits that he has concerns that the Grail might not exist, although this thought does not impact Waver's desire to keep fighting.

    The next time the two appear, it is against the servant Saber with her on a motorcycle and the two on an ox drawn chariot. During this fight, Waver admits that he finds this exciting - a contrast against the outspoken yelling and desire to hide during earlier fights - and while they lose, Waver and Rider speak frankly about what to do next. It is clear they are on the same page, contrasting sharply with their constant fighting from the first half of the series. When they return to the home they have been staying during the war, Waver sits on the rooftop with the host he hypnotized into thinking that Waver is his grandson and Rider is a friend. The man reveals that he knew Waver wasn't his grandson - meaning that Waver's hypnosis failed - but that he didn't say anything because it made his wife happy. Waver is then asked to stay longer, but Waver admits that he cannot do that as he's risking his life. The response is that there's nothing worth dying for.

    As the war draws to an end, Waver realizes that he cannot safely participate anymore and to withdraw. He uses all three Command Seals bestowed upon a master (unbreakable spells that compel a servant to do as ordered no matter what), instructing Rider to defeat the remaining servants, win the Grail, and then seize the world. Effectively, Waver gives up his position as Rider's master - which Rider recognizes, and he proceeds to have Waver come along to the last fight as his friend.

    The last fight sees Waver seated up on Rider's horse with the man himself, charging with Rider's army against Archer. Ultimately, Archer manages to destroy Rider's army, and it is at that moment that Rider has Waver get off of the horse and stand aside. The two share a final conversation, where Rider asks "Waver Velvet. Would you be a servant, and serve me?" Waver confirms that Iskander is his king, that he desires the same dream as Rider, and that he will follow after Rider. In response, Waver is told to live through everything and speak of everything that passes.

    At that, Rider gallops off one last time against Archer. He is stabbed, and dies while Waver watches. Immediately after, Archer approaches Waver and asks if Waver is still Rider's Master. When Waver responds that he is Rider's servant, Archer spares Waver's life and remarks on the boy's loyalty.

    Waver returns to the house where he and Rider had been staying safely. It is clear that Waver's desires involve taking a break from his studies and traveling. He begins to clean up the mess that Rider left behind, saving the video game console that Rider bought. It is clear that he has regrets: the Holy Grail War ends in a fire that has him wonder if he and Rider could have prevented, and that he accepted being subordinate to Rider rather than an equal.

    Fate/zero concludes Waver's story there, and it is from there that he would enter the game.

    PERSONALITY:
    Waver Velvet is quite a few things: smart, immature, arrogant, insecure, short tempered, and capable of great bravery and loyalty if he's given the chance to learn and grow. All of this is on display in Fate/zero, with the last two demonstrated in the form of character development over the show's arc. Before getting into any other aspect of the character, let it be made clear that Waver is extremely skilled in analysis and understanding complex magical theories. He is clever enough to know how to use environment to his advantage too - such as using water samples to pinpoint the location of magical pollution from various sewer pipes. He's capable of doing hard work, but he has the handicap of not having a lot of magical power to back up his analytical abilities.

    That lack of magical power versus his brain smarts shows in his introductory scene, where Waver's professor brings up the thesis Waver submitted. Waver expects nothing but praise, but his paper is ripped to shreds, prompting the first display of his arrogance. He is understandably angry about being made fun of for an idea in such a public manner, but he is also shown to be arrogant enough to assume that being proven “right” about something will automatically cause everyone to respect him. It’s the mark of someone incredibly immature, and someone who puts too much stock in being right no matter what. That his next action is to steal an ancient and valuable artifact in retaliation for that kind of treatment demonstrates a short temper and a certain level of pettiness, never mind immaturity that reveals that when things don’t go his way, he will lash out, acting as another demonstration of his short temper.

    This short fuse shows again and again throughout the first season of Fate/zero, primarily through clashes with the character Rider. Waver is frequently disobeyed or ignored - ignored for reading books, rebelled against over the matter of wearing trousers, ignored so that Rider can go into battle - and Waver’s response is to yell at Rider or else whine about how little he’s being listened to.

    All of the above also helps to demonstrate Waver's insecurity. He’s been bullied by his professor for having outlandish ideals, he sees his own abilities as low and detrimental, and he’d rather do badly in a harder situation than succeed in an easier one. This is borne out when Rider praises Waver for finding Caster’s murder lair only for Waver to shrug off the compliment because it took him too long and circuitous a route. When Rider gives him a peptalk, Waver states that he’d rather be fighting with a servant that would make it harder to win, like Assassin, rather than have an easy victory through Rider. Rider tries to assure Waver that the Grail War won’t be the most important thing in Waver’s life as well, which is met with a lukewarm response.

    Waver's bravery is grown over the course of the show, and at the beginning he's depicted as a coward. Besides resorting to theft in response to insult, Waver’s first outing with Rider features Waver and Rider atop a bridge and Waver yelling to get down, terror plain on his face. The first fight has him hiding behind Rider’s cloak while other servants duke it out. He has no desire to be on the battlefield beside Rider at first and he isn’t afraid to show it. In each subsequent fight, Waver's fear decreases, so that by the time that Waver and Rider are facing Saber on his motorcycle, Waver is just as ready and excited to head into a fight as Rider is, rather than afraid.

    Waver's temper begins to cool after the fight against Caster’s sea monster, and also shows his growing maturity. When he and Rider pull together to defeat said monster, Rider refuses to draw on Waver’s magic energy- demonstrating a decreased animosity between the two. This continues to be chipped away at through conversations where the two seem to understand each other better, and the arguments between the two decrease considerably. This also connects to a decline in arrogance, thanks to Rider’s idea of conquest without humiliation. He sees that it is possible to win people over without being a total jerk about it, as Rider demonstrated throughout his life and through Fate/zero’s run by talking to others and if not winning them over to his side, then winning their respect and being seen as a worthy opponent.

    All of the above development also allow for Waver's personality to show it's greatest strength - loyalty. In seeing Rider’s path of conquest, Waver realizes he wishes to follow in those footsteps and professes loyalty to that path and to Rider outloud. It is recognized and accepted as well as remarked on by both Rider and Archer.

    By the end of the series, Waver is shown to be a more mature young man than the person he began as, with a better temper, a less arrogant approach to showing his intelligence, the understanding that one can win respect through other means than demanding it and looking down on people who don’t see him as being correct about something, and loyalty. The series conclusion doesn’t suggest that there’s a switch that has been flipped making Waver shed all of his older traits, but it implies that with more time they will fall away completely. After all, one doesn’t become a mature adult in two weeks.

    Waver's growing maturity and the stamping out of these more childish traits are what I’d like to use this game to focus on.

    SKILLS / POWERS:
  • Hypnotic suggestion: Not a strong skill, but enough to convince people that he is a relation and can freeload off of them. It can wear off.
  • Basic alchemy: Essentially being able to use magical chemicals to perform basic forensic type tasks, such as detecting traces of magic in water.
  • Magic crest: A family trait passed down from mage to mage in a family. Magic crests store the learned spells of the other mages in a family line. Waver’s crest has few spells as he is not a very powerful spellcaster.
  • Analysis: The only non-magic based skill Waver has. He is skilled at observation, breaking things down, and making sense of them.

    NERFING:
    I will accept nerfing, thank you.

    INVENTORY:
  • Clothing on his back
  • Wallet
  • House keys
  • Backpack with several snacks, a map of Japan, and mystery novels

    TEST DRIVE LINKS: http://flawedmemes.dreamwidth.org/257.html?thread=8449#cmt8449
    SAMPLE ONE: http://flawedmemes.dreamwidth.org/257.html?thread=61697#cmt61697
    SAMPLE TWO: http://flawedmemes.dreamwidth.org/257.html?thread=130817#cmt130817
  • HMD

    Jun. 8th, 2016 09:10 pm
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    Concerns/Crit/etc.

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    W. Velvet

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