Jun. 30th, 2017

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Waver Velvet
Smoke creation and manipulation

BIODATA
Name: Waver Velvet
Age: 19
Canon: Fate/zero
Canon Point: Following Saber destroying Rider's chariot
Appearance: Short, skinny, and with chin length black hair. Green-gray eyes. He's got a green sweater over a white button up shirt and tie, plus dark green-black trousers.
Birthday: October 3
Height/Weight: Five feet, 1 inch; 110 lbs
Canon Abilities: Some hynosis; somehow could manage to summon Iskandar (Alexander the Great); alchemy (vaguely explained in canon) extremely insightful analysis
History: Wiki
Personality: Waver Velvet is, at age 19, like most people that age. He's smart, but he's also arrogant, immature, and insecure, with the bonus of having a short temper and being a coward. While he is given a chance to grow into someone brave and loyal in Fate/zero, he doesn't start out that way.

Waver's smarts connect to his skills as a mage. He can understand and analyze break down magical theories, use the environment to suit his limitations as a spell caster (such as using water samples to pinpoint the location of magical pollution from sewer pipes), and find workarounds for problems. His intelligence is itself a work around for the fact that he is not a strong spellcaster.

Waver's low spellcasting ability has given him no small amount of immaturity, and it shows in his first scene. Waver's professor brings up a thesis Waver authored. The young man expects praise of his genius, and instead the whole thing is torn apart. While understandably angry about being made fun of in public, Waver passes that threshold and slams into arrogance by assuming that being proven "right" about something will automatically gain him respect. This is a childish view of the world, and shows he cares more about being right than anything else. The fact he then steals a rare and valuable item from this same professor in retaliation also shows his temper, a shocking level of pettiness, and a level of immaturity that says he can't possibly handle things going his way.

That bad temper appears time and again throughout the series, especially around the character of Rider, who Waver magically summoned. Waver is ignored or flat out disobeyed by someone who is supposed to listen to him, and Waver's response is simply to whine or yell. He has already responded to an insult by flat out stealing, and it is a small wonder why his servant won't listen to him. Being constantly yelled at is no one's favorite thing.

His insecurity is also an ongoing trait that comes up multiple times. One such is example is when Rider praises Waver for finding Caster’s murder lair only for Waver to shrug off the compliment because it took him too long and circuitous a route. Soon after, Rider gives Waver a peptalk only for Waver to respond that he’d rather be fighting with a servant that would make it harder to win, like Assassin, rather than have an easy victory through Rider. Rider tries to assure Waver that the Grail War won’t be the most important thing in Waver’s life as well, which is met with a lukewarm response.

Then there is the matter of Waver's cowardice. Beyond resorting to theft in the first episode of the show, Waver's first outing with Rider features the two atop a bridge. Waver screams that he wants to go down, fear very obvious on his face, and it continues from there. He hides behind Rider's cloak in the first fight, he has little desire to be on the battlefield initially, and for a war, he seems quite content to be in charge without ever heading out. This slowly but surely changes over the course of the show, through moments of reassurance and simply by seeing more fights. This makes it so that by the time that Waver and Rider are facing Saber on his motorcycle, Waver is just as ready and excited to head into a fight as Rider is.

Other things about Waver's personality also change during the series. His temper, for example, begins to calm after defeating Caster. Rider and Waver work together to try and end the fight, and after, the two speak more and more as two teammates, rather than as a pushy young boy and a great big brute trying to each get their way. These decreased hostilities also shows Waver's arrogance decreasing. As a result, he begins to understand Rider's ideal of conquest without humiliation. Waver sees that it is possible to win people over without being a total jerk about it, as Rider demonstrated throughout his life and through Fate/zero’s run by talking to others and if not winning them over to his side, then winning their respect and being seen as a worthy opponent.

This transformation of a very angry young man into a mature one allows for one new part of Waver's personality to shine through brightest: loyalty. Through interacting with Rider, working alongside him, and succeeding (although not ultimately, Rider still dies in the war), Waver realizes that there are other ways to approach life, and decides that he should follow in Rider's footsteps. He professes his loyalty to Rider out loud just prior to Rider's death. This loyalty is not only accepted by Rider, but the display of loyalty in front of Rider's opponent spares Waver's life and allows him to survive the war.

Fate/zero's story arc for Waver is about personality change. He ends his arc with a better temper, a more humble approach to his own smarts, and knowing that one can work with people to gain their respect rather than just going about demanding it. What the series also suggests is that there isn't a magical switch to make this character into less of an angry jerk, or that he's shed all of his old traits. It instead implies that in time, they'll fall away completely. After all, one does not become a mature adult in two weeks.
GAME INFO
Power: Making and manipulating smoke. Waver can, when the right words are said, create smoke. The volume can be increased if an area is more humid, meaning there’s more water in the air for him to take advantage of. He can also manipulate it to the extent of 500 yards, condensing, expanding, or forming it into precise shapes, as well as the direction of said smoke.
Price: Removal of Waver’s alchemy supplies from home. This includes test tubes, other instruments, and chemical agents.
Acceptance Month: July 2017
Acclimation Level: 6. The idea of magic is not unusual to Waver, although his canon makes pretty nitty gritty distinctions between what his world sees as real magic, which few people can do, and magecraft which is what Waver practices. Waver is also not a very powerful spellcaster in canon, and so he is more likely to understand well and perform poorly. In addition, he will struggle with the system of magic in game, because it is very different from his own, and the idea of a coven is completely at odds with how magic users are in his canon.
Summary of Game History: To be added
PERMISSIONS
Answers are formatted "IC | OOC".
Physical Affection: He will be very flaily | OK
Violence: For now, he'll try and fight back but not be very skilled | OK, but prefer previous discussion on the topic
Death: Not a goal | OK, but prefer previous discussion on the topic
Sexual Content: He is going to be a blushing mess | PG-13 is fine, if you want to bump it up, I'm not opposed but please PM me
Power Usage: Depends on how it's to be used | OK for most, if it's liable to cause injury, let's talk first!
Mind Reading: Depends on how it's to be used | OK for surface level thoughts, since Waver doesn't have a poker face to begin with.


Backtagging: Yup!
Threadhopping: Absolutely
Fourth Wall Breaking: Cool if you'd have IC knowledge of Fate/
Sensitive Subjects: I can get dicey with harm to pets
Please warn for...: What would be qualified as an R rating or above
OK Kinks: Please talk to me if you think we'll get into this territory on a thread! Thanks.
No Go Kinks: See above.
OOC INFO
Name: Thea
Contact: PM me here!
OOC Journal: None, see above.
HMD: Here!
CODE MODIFIED FROM WEARESTARDUST @ SUPERSUITS

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W. Velvet

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